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Day of Defeat is a team-based multiplayer first-person shooter video game set in the European theatre of World War II on the Western front. Originally a modification of the 1998 game Half-Life, the rights of the modification were purchased by Valve Corporation and released as a full retail title in 2003. An ongoing analysis of Steam's player numbers, seeing what's been played the most.
Day of Defeat is a 3-D multiplayer shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre; the Allies (United States or Great Britain) and the Axis Powers (Germany).
Originally a of the 1998 game, the rights of the modification were purchased by and released as a full retail title in 2003. Set in the midst of, Day of Defeat includes no single-player campaign, with focus left only on the game's multiplayer aspects. The game favors teamwork and features objective-based gameplay in combination with its system of classes. Maps are primarily made up of narrow paths, all of which typically lead to a few key locations.
An official remake of the game, was released by Valve in 2005. Utilizing the then-new engine, the remake featured various improvements over its predecessor, including updates to gameplay, graphics, and audio functionality. Contents. Gameplay Day of Defeat is a that simulates squad-level combat between the adversaries of 's; the and the. Players can choose to join either the or armies, with the Allies including both and, of whom the player can choose one to represent.
A round begins with two opposing teams starting simultaneously in their respective area of a map, both acting towards the goal of achieving their respective objectives whilst preventing the enemy team from accomplishing theirs. A round ends when one team accomplishes all of its objectives, with that team claiming victory.
Eventually, the game with the expiration of a set time limit, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case of both teams having not achieved any objectives or having achieved the same number of objectives. Weaponry in the game attempts to realistically portray those that would be found in World War II, and the gameplay reflects this aesthetic choice. Recoil can be heavy and the game doesn't allow the player to fire while running or jumping.
The game also features a stamina bar, preventing the player from sprinting for long periods of time and forcing them to actively conserve energy. A player takes cover behind rubble in order to avoid enemy fire. Day of Defeat's initial retail offering included fifteen maps, each depicting different scenarios with variation in size and thematic locations. These often drew inspiration from historical battles, such as the battle at and street-fighting in the Italian city of during. The game also features a Glider mission wherein the American lands in a Glider and destroys such objectives as a and Flak gun.
Weapons in the game are also of historical significance, with much of the weaponry being accurate representations of those used in World War II. The weapon selection is also realistic in its usage, with recoil and accuracy representative of the gun's real-life counterparts. Development Day of Defeat began as a third-party in 2000. In the initial release of the modification, each class' movement was unique.
Classes
This differential, however, was removed with the release of Beta 2.0 in October 2001. Beta 2.0 also introduced new weapons and reduced player accuracy while moving, which caused significant changes to the gameplay.
In July 2002, Beta 3.0 was released with a new class, the Allied Sergeant, and a new game mode in which players would only upon the beginning of a new round. While the first versions of Day of Defeat were distributed over the internet at no cost, the rights to the game were later purchased by Valve and the modding team hired. Valve then produced a stand-alone retail version of the game, published by and released in May 2003. The retail version included a number of changes from the modification, including improved graphics and fifteen maps, ten of which were completely new. Friendly-fire, which was previously enabled by default, was disabled in the retail version, bleeding - losing small amounts of health over time caused by injuries which 'bled' - was removed, and a was added to more easily facilitate navigation and cooperation between fellow team members.
UI improvements, including identifiers for differentiating team members from enemies and help messages that acted as a tutorial for new players, were also introduced in the retail release. At the end of July 2004, Valve shut down the, or World Opponent Network, in favor of their digital distribution service. All servers using the former were shut down and migrated to Steam, forcing players to use the new storefront to access Day of Defeat. In 2013, Valve released an update for Day of Defeat, alongside other games developed by Valve, which included versions of the game for and. Reception Reception Aggregate score Aggregator Score 79/100 Review scores Publication Score 8.5/10 8.1/10 9/10 8/10 70% 84% 84% Day of Defeat received 'generally favorable reviews' according to the website. Praised the game for its use of narrow spaces to stimulate the game's 'relentless pacing', and spoke highly of its attention to detail. Reviewers also praised Day of Defeat for its promotion of teamwork through purposefully tight corridors that force players to cooperate, lest they be killed by an enemy outside their field of vision.
Both GameSpy and levied criticism against the game for its sub-par visuals and 'downright ugly' color palette, blaming the aging engine for the aesthetic issues. Many reviewers drew parallels between Day of Defeat and, the latter of which had been released only six months prior to the former. Both games were set in and featured gameplay that was heavily reliant on their respective class-based systems, which lead reviewers to make direct comparisons between the two in their reviews of Day of Defeat. The game was also faulted for its lack of usable vehicles, contrasting Battlefield's usage of operable vehicles as a key gameplay component.
Main article: Day of Defeat was followed by, a remake of the game that runs on Valve's. The Source remake included significant changes to Day of Defeat's gameplay, new maps, updated graphics, and improved physics.
Released on September 26, 2005 to favorable reviews, the game was praised for its gameplay, audio, and graphics. Post-release, the game was supported by Valve with a number of subsequent updates, including versions of the game for OS X and Linux released in 2010 and 2013 respectively. ^ Alfred (March 29, 2013).
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Day Defeats Porette
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July 12, 2010. From the original on October 9, 2013. Retrieved February 28, 2014. External links.
Day of Defeat: Source features multiplayer, team-based gameplay set in the WWII European theatre of operations. Players choose a role and tackle goal-oriented missions based on historical operations. Day of Defeat: Source takes the classic gameplay of the original Day of Defeat and improves the experience with Source, the advanced engine technology Valve created for Half-Life 2. With this technology, DoD: Source offers state of the art graphics (including support for HDR lighting) in optimized versions of popular maps, plus redesigned sound and all new player, weapon, and world models. New Features:. War Status Report for gameplay statistics.
Completely updated maps to take full advantage of the Source engine. Integrated physics simulation for realistic gravity, friction, and bouyancy. Greater detail in textures, models, and surfaces for added realism. Improved lighting, shadows, and reflections through bump mapping, specular and HDR lighting. Completely redesigned user interface. All new voice, weapon, and ambient sounds.